Just how hard is it to win an election and successfully lead a government? Seems easy enough, but there’s only one way to find out for sure: simulate it in a computer game.
In part one of our interview with the new chief censor, Eugenia Woo pleads: don't ban my games, bro.
Like a rugby dad whose kids have quit the code, Don Rowe's passion for video games these days is muted, overweight and plain old sad. Why? And what now?
Who wouldn't throw some Kickstarter love to a card game about a war between babies and bears? Douglas Moore did and these are his reckons.
Sam Brooks dives into the new Uncharted game, The Lost Legacy, with two progressively awesome protagonists and the classic cinematic gameplay pioneered by the series.
Not content with plastering billboards and bus stations in the real world, fast food giant Wendy's are inserting themselves inside virtual worlds too. It's a trend that makes Don Rowe feel nauseous.
Superhot, an innovative critique on the dangers of hype culture and gamer identity, has been ported to virtual reality. But something critical is lost in translation, writes Matthew Codd.